Fulltext results:
- model
- | Path of the RGBA image that contains additional light on the surface. This is simply added to the pixel colors after ambient, diffuse, and specular light is calculated. | Example: <code> asset model.t... pt]] runtime environment, they are primarily intended for making timed changes to the model's propertie... ize of textures and the number of GL resources needed by the model. * Each material variant reserve
- shader
- . This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can i... pace to view space. VGA aspect correction is included. The value of the uniform is updated once per fra... clarations in Doomsday's shader definition are needed). The values are updated for each model that is r... | vec3 | Model space eye position. | | ''uAmbientLight'' | vec3 | Ambient light intensity (RGB). | | ''u