Fulltext results:
- 1.9.0-beta6 @version
- r any object to be used as a decoration. * Added lightlevel range limits to [[decoration]] definitions. ... [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative blending mode for "torch light" (brightens surfaces as the viewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea... [[ccmd]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024). * Adde
- create_a_light_thing @howto
- do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to includ... ace a few of them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl... All you need to do now is load Doomsday with our LightThing.wad and LightThing.ded. As you'll be able to tell, this basic light can
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... | Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Backg
- 1.9.0-beta1...4 @version
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' ... only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. Y
- ded
- ure animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[versio
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- doomsday @guide:2.1:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_windows @guide:2.3
- , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_macos @guide:2.3
- , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_windows @guide:2.2
- , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_macos @guide:2.2
- , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_windows @guide:2.1
- , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine
- readme_macos @guide:2.1
- , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- light @ded
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]'s [[st... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:state|State]] that is not fullbrig... e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calculates the properties