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- overview_of_resources_doomsday_1.x @modding
- xample, to replace the rocket launcher sound in [[libdoom]], the file //dsrlaunc.wav// would be placed in t
- 1.9.7 @version
- map is open. * **HacX and Chex Quest.** The [[libdoom]] plugin now supports [[http://dengine.net/hacx|H
- 1.9.10 @version
- (1.9.10) for all of the "official" game plugins (libdoom, libheretic, libhexen). This effectively marks th
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- m.pk3) using the new "lib" prefix instead of "j" (libdoom.pk3). * Removed "j" prefixed game plugin versi
- 1.10.1 @version
- sabling weapon psprite lowering with [[values_for_libdoom#Static|Values]] was not correctly applied when us
- 1.13 @version
- frames. In this release, we've applied this for [[libdoom]]'s Invulnerability power-up effect. {{ file:cro
- syntax @ded
- xample ===== The following snippet (taken from //libdoom.pk3:defs/doom1/materials.ded//) serves as good ex
- using_blender_to_create_a_model_for_doomsday @modding
- alculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code>
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- rted monochrome palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|In