Fulltext results:
- language @script
- the graphical user interface (stdlib.gui) ; [[.module:Input]] : input subsystem ; [[.module:Math]] : math routines ; [[.module:recutil]] : routines for manipulating records (stdlib) ; [[.module:Render]] : graphics and rendering ; [[.module:
- reference @script
- ut:** * Binding controls and events (e.g., [[.module:input|Input.bindEvent]]) * [[https://git.skyjake.fi/dooms... ster/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets]] * **P... init.ds__)]] * [[fs:packages#scripting|Adding modules to the import path]] * [[fs:packages#script ... ad/onUnload callbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]
- doomsday_engine
- s the engine to be used with different game logic modules. The currently available ones are ports of vanil... ct is to make it possible to write new game logic modules with minimal effort, either completely from scratch or based on the existing modules. The Doomsday Engine has been written in C and ... rectX was used for playing sound effects, getting input from game controllers and low-level network code.
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- lump. ===== Scripting ===== * Added [[:app_module]], [[:input_module]], and [[:gui_module]]. ===== Snowberry ===== * Now uses the [[:loglevel]] option instead of [[:v]
- source_prefixes @devel
- ound driver (DSound+EAX, A3D) | | F| File access (input) | | I| Input | | N| Low/system level networking (TCP/IP) | | Sys (*)| System (e.g. timing, Windows cons... = ^ Prefix^ Meaning | | Chn| Channel in the Sfx module | | S (*)| Sound and Music (high-level interface, exported) | | Sfx| Sound Effects module | | Mus| Music module | ====== Miscellaneous =
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ay mode changes no longer cause the game window's input focus to be lost, which would pause the game. =... ded new settings dialogs for video, color, audio, input and updater settings. * Several settings for a... tically when they become available. ===== {{tag|Input}} ===== * Input Settings: by default the sensitivities of the X and Y axes are linked together so o
- input @script:module
- ====== Input (Module) ====== Module that provides access to the input subsystem. ===== Functions ===== #@Identifier_HTML~bindEvent~@# ( #@Arg_HTML~Text,e... o indicate successful creation of the binding. Input.bindEvent("key-k-down", 'echo "K was pressed!"')