Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- de. * The menu color widget did not display an alpha slider when setting the fullscreen HUD text color. * Teleporting voodoodolls would af... entory would not automatically unhide. * Minor alpha blending artefacts when using a translucent statusbar and the automap is open. * The menu color widget did not display an alpha slider when setting the fullscreen HUD text color. ====== Changes ====== ===== API =... (override: [[:cvar]] [[:menu-nostretch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cvar]]
- jdoom_version_1_15_0-beta1_.4 @games
- value of icons shown in fullscreen mode. * [[hud-status-alpha]]: Alpha value of [[status_bar]] background. * [[hud-status-icon-a]]: Alpha value of statusbar icons/counters.
- 1.9.0-beta1...4 @version
- ts for [[console_background]] picture, color, and alpha) * [[console]]: game information texts moved t... lass_]]: set the surface color, [[blendmode]] and alpha properties of the referenced surfaces. * impro... able/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print a list of av... curately recreate [[doom64]] style lighting. * alpha'd/blended midtextures on [[two-sided_linedef]]s
- 1.9.0-beta5 @version
- s should ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoo... 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit similarly to world sp... y calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprit