Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- 0 will be stretched while everything else will be scaled to fit. This behavior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspect-c... var]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]] respectively. * Draw all... var]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]] respectively. ===== Hexen ===== * Position the inventory left/right indicato
- 1.9.0-beta6 @version
- displayed in all supported games. Map name is now scaled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1533383&group_id=74815). ... the player is to death. Available via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combine]]:[[cvar]] 1= When drawing the fulls
- 1.9.0-beta7 @version
- ]]s **map-cheat-counter** and **map-cheat-counter-scale** renamed to [[hud-cheat-counter]] and [[hud-cheat-counter-scale]] respectively. * Changed:... ]]s **map-cheat-counter** and **map-cheat-counter-scale** renamed to [[hud-cheat-counter]] and [[hud-cheat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[serve
- flags_reference @ded
- just one State. ===== Model groups ===== ==== hud ==== (Value = 0x2) ==== player ==== (Value = 0... if the source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ==== group ==== (Valu
- graphic_patch @modding
- ce can be of any arbitrary resolution: it will be scaled to match the original patch. Currently external... download a rollup of common replacement graphics (HUD, Title screens, intermissions etc) by various peo
- 1.9.0-beta1...4 @version
- ubsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resour... t ==== * A new widget suitable for displaying HUD messages. * [[cvar]] [[msg-align]]: Default
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of t... When drawing psprites the "static" weapon offset scale used for preventing lowering was not applied as i