Fulltext results:
- 1.9.0-beta6 @version
- ail&atid=542099&aid=1826502&group_id=74815). * Health amount given upon pickup of a Supercharge incorre... the engine-side table being used instead. ==== jHexen ==== * Mobj vs polyobject collision detection... m their starting position. * Raising stairs in Hexen::MAP03 not working correctly (http://sourceforge.... aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/
- 1.9.0-beta6.8 @version
- 4343&group_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... ail&aid=1664100&group_id=74815&atid=542099 ==== Hexen ==== * On Unix and Mac OS X, selecting the Ra... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there ... t drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] an
- 1.9.0-beta6.9 @version
- tail&aid=2962963&group_id=74815&atid=542099 * "Hexen: Impassable doorway (polyobjs?)". http://sourcefo... tail&aid=2972261&group_id=74815&atid=542101 * "Hexen: Firing wand down large z-depth causes segfault".... lgorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?... ap after having left a previous one, the player's HUD weapon would be visible briefly before raising fr