Fulltext results:
- 1.9.0-beta6
- ghting inconsistencies between different world surfaces and objects. * Player's in-void status was no... w three dimensional approach regardless of the surface they are attached to. * Greatly improved per... g plotted decorations and maintaining lists of surfaces with decorations. * Potentially allows for ... w three dimensional approach regardless of the surface they are attached to. * Revised memory manag
- 1.9.0-beta1...4
- textures/flats no longer cause a fatal error. Surfaces with an unknown/missing textures/flats are now r... combine3 (caused problems with rendering shiny surfaces). * fixed: light & halo not centered to sprit... t in view border patch drawing. ===== User Interface ===== * sliders now eat up/down keys (so the ... ss_]] and [[plane_texture_xg_class_]]: set the surface color, [[blendmode]] and alpha properties of the
- 1.9.0-beta6.8
- oup_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... when played with Plutonia or TNT. * Statusbar face displayed one pixel too far right. * When star... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there ... t drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] an
- 1.9.0-beta7
- level. * Server is a daemon with no user interface, just TCP sockets. **Unifying singleplayer and m... rdingly and enabled by default. * Changed: The HUD cheat counters which display number of kills, fou... er** and **map-cheat-counter-scale** renamed to [[hud-cheat-counter]] and [[hud-cheat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[s
- 1.9.0-beta5
- elease older than that. You will more than likely face strange problems if you do. (Installing over Beta... tation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while playing jDoom with PWAD I... 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit similarly to world sp... -dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cva
- 1.9.0-beta6.1
- Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapp... 5&atid=542099). ==== jHeretic ==== * Fixed: HUD unhide event "On Pickup Power" generated when an ... make better use of screen-realestate; [[cvar]]s [[hud-inventory-slot-max]] and [[hud-inventory-slot-showempty]]. * Added inventory menu for configuring t
- 1.9.0-beta6.9
- ap after having left a previous one, the player's HUD weapon would be visible briefly before raising fr... angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using the sector