Fulltext results:
- 1.9.0-beta6 @version
- w three dimensional approach regardless of the surface they are attached to. * Greatly improved per... w three dimensional approach regardless of the surface they are attached to. * Revised memory manag... nged, thing shadows are no longer drawn if the surface they would appear on is glowing. * Changed, it... ded and have been removed. * Only look up surface material names once and use their symbolic names
- jdoom_version_1_15.0-beta6 @games
- to the right, one world unit per tic. * Added [[hud-face-ouchfix]]:[[cvar]] Compatibility option to enable/disable the fix for the HUD, OUCH face bug which prevented it from being visible under n... 651484&group_id=74815) * Using the auto-hiding HUD; it would be hidden when not running in full-screen mode. * Using the auto-hiding HUD; it would be hidden instantly when changing from
- jdoom_version_1_15_0-beta1_.4 @games
- ue of counters shown in fullscreen mode. * [[hud-face]]: Show the Doom Guy's face in fullscreen mode. * [[hud-icon-alpha]]: Alpha value of icons shown in fullscreen mode. * [[hud-status-alpha]]: Alpha value of [[status_bar]] background. * [[hud-status-icon-a]]: Alpha value of statusbar icons/c
- 1.9.0-beta1...4 @version
- t in view border patch drawing. ===== User Interface ===== * sliders now eat up/down keys (so the ... ss_]] and [[plane_texture_xg_class_]]: set the surface color, [[blendmode]] and alpha properties of the ... s" - used for [[custom_halo]]s on objects * surface colours: individual walls and planes can be given a unqiue color. Wall section surface colors are blended between sections to achieve [[
- 1.9.0-beta7 @version
- level. * Server is a daemon with no user interface, just TCP sockets. **Unifying singleplayer and m... rdingly and enabled by default. * Changed: The HUD cheat counters which display number of kills, fou... er** and **map-cheat-counter-scale** renamed to [[hud-cheat-counter]] and [[hud-cheat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[s
- 1.9.0-beta6.8 @version
- oup_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... when played with Plutonia or TNT. * Statusbar face displayed one pixel too far right. * When star... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there ... t drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] an
- bindings_1.8.6_and_1.9_betas @guide
- at run under Doomsday also offer a graphical interface for configuring the in-game controls. It is recom... ded that new or novice users should use this interface instead of setting up the controls "manually" via... aseditor +1 blhide // Would hide the bias editor HUD when pressing '1' The only time that pressing the '1' key would hide the bias editor HUD would be when the "biaseditor" binding class is a
- 1.9.0-beta6.1 @version
- Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapp... 5&atid=542099). ==== jHeretic ==== * Fixed: HUD unhide event "On Pickup Power" generated when an ... make better use of screen-realestate; [[cvar]]s [[hud-inventory-slot-max]] and [[hud-inventory-slot-showempty]]. * Added inventory menu for configuring t
- 1.9.0-beta5 @version
- elease older than that. You will more than likely face strange problems if you do. (Installing over Beta... 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit similarly to world sp... -dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cva
- flags_reference @ded
- just one State. ===== Model groups ===== ==== hud ==== (Value = 0x2) ==== player ==== (Value = 0... ane, the particle is rendered flat against the surface. ==== hflat ==== (Value = 0x10) Only applies to
- graphic_patch @modding
- download a rollup of common replacement graphics (HUD, Title screens, intermissions etc) by various people in the jDoom User Interface Pack (jDUI). ===== Can I use patches with the s