Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ory would not automatically unhide. * The menu color widget did not display an alpha slider when setting the fullscreen HUD text color. * Teleporting voodoodolls would af... statusbar and the automap is open. * The menu color widget did not display an alpha slider when setting the fullscreen HUD text color. ====== Changes ====== ===== API =... ing. ===== DOOM ===== * Changed the default colors for the menu, fullscreen HUD to better match the original Patches. * Change... heat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]]
- 1.9.0-beta1...4
- Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common Code Library ==== Color selection menu items are now drawn correctly under MacOSX. ===
- 1.9.0-beta6
- eased on exit, causing a leak. * Default shiny color for models left uninitialized for submodels four ... aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/... x/ptr. ==== Video ==== * Fullscreen mode, [[color_depth]] (bits per pixel) and [[anisotropic_textur... dowed mode. * Added [[setbpp]]:[[ccmd]] Change color depth (bits per pixel), 32 or 16. * Added [[vi
- 2.3
- be controlled via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for ... pearance more faithfully. ===== Fixes ===== * Color adjustments are applied via shaders, making it po... the entire monitor. This makes it feasible to use color adjustments when running in windowed mode. * Fi... adjust the crosshair width setting in //Options > HUD//. * TGA image loader now supports 8-bit and ru
- 1.9.0-beta6.9
- hown on the "Change to" button would indicate the color depth had changed to 16bit. * Crash when attem... before beginning the load sequence, resulting in "color smearing". * "Incorrect blast damage calculati... ap after having left a previous one, the player's HUD weapon would be visible briefly before raising fr
- 1.9.0-beta6.5
- t caused masked walls to be drawn as solid single-color walls (particularly with modern ATI drivers). *... atusbar, "owned weapon" display. Added [[cvar]] [[hud-status-weaponslots-ownedfix]] to control this cha
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * Unix: All Games: chat messages don’t show in HUD due to improper use of memory buffers. {{:sfbug|1... raphics ===== * Don’t override user’s monitor color transfer function (all changes should be applied