Fulltext results:
- flags_reference
- . ==== mask ==== (Value = 0x2) Layer texture's color zero should be masked. ===== Blending modes ===... ==== (Value = 3) src_alpha multiplied with dest_color ==== sub2 ==== (Value = 7) src_alpha multiplied with src_color ==== revsub ==== (Value = 4) ==== mul ==== ... just one State. ===== Model groups ===== ==== hud ==== (Value = 0x2) ==== player ==== (Value = 0