Fulltext results:
- 1.9.0-beta6 @version
- s expected if the player had already picked up an armor item (http://sourceforge.net/tracker/?func=detail... the engine-side table being used instead. ==== jHeretic ==== * If conditions were right, D'Sparil tel... aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/... ) "none" - remove the current background. ==== jHeretic ==== * Re-licensed under the [[http://www.gnu
- 1.9.0-beta6.1 @version
- ump were ignored. ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/trac... &aid=2642596&group_id=74815&atid=542099). ==== jHeretic ==== * Fixed: HUD unhide event "On Pickup Power" generated when an inventory item which bestows a ... red to display statusbar while open) and after an armor item has been found. ==== Snowberry ==== *
- 1.9.0-beta6.8 @version
- tail&aid=2894343&group_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... the counters would be momentarily hidden. ==== Heretic ==== * "Pod generator and pod placement". htt... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there ... t drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] an
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of t... missing glow (missing Material definition). * Heretic: end game finale texts do not fit on screen. * Heretic: Wand Crystal missiles auto-aim behavior. Now conforms to vanilla Heretic. * Heretic: Hell Staff rain was falling down a
- jdoom_version_1_15_0-beta1_.4 @games
- n sequences for use as switches. * Most of [[j_heretic]]'s MF2_ flags: Are now supported via [[thing]] d... ..). * New [[values]]: * **//Player|Green Armor Class//**: Armor class of the [[green_armor]] pickup. * **//Player|Blue Armor Class//**: Armor class of the [[blue_a