Fulltext results:
- readme_macos @guide:2.2
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.2:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.2
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_macos @guide:2.3
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.3:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.3
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.1:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.1
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_macos @guide:2.1
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- use_oculus_rift @howto
- ====== How to use Oculus Rift with Doomsday ====== This article contains some helpful tips about how to use Oculus Rift with Doomsday. Doomsday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[version:1.15]]. Oculus Rift support was discontinued in [[version:2.0]] (pend
- doomsday @guide:2.0:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_macos @guide:2.0
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.0
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ance_sidebar]]. Bloom is enabled by default. * Oculus Rift: Number of samples can be configured separately for the Oculus Rift framebuffer (i.e., separately from overall FSAA s... ced to its own [[:libappfw|shared library]]. * Oculus Rift support code was moved to the UI framework librar... ntation]] is now available as a **.qch** file for use in Qt Creator. * Build scripts specifically ru
- 1.13 @version
- ide, parallel and cross-eyed viewing. **[[http://oculusvr.com|Oculus Rift]].** [[howto:use_oculus_rift|Full support]] for playing all supported games us... e details about the status of issues * [[howto:use_oculus_rift]] ===== Upgrading ===== If you are upgrading ... rade to the latest available drivers. * NVIDIA users: Ensure that the antialiasing mode is not forcibly overridden by the video driver (you should use the "Application-controlled" setting in NVIDIA Co