Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.13
- tting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen r... e 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift). ===== {{tag|Doom}} ===== * The visual ef... ==== {{tag|Input}} ===== * Support for using Oculus Rift's head tracking for player turning and looking. ... issor fully managed by libgui's GL2 classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Su
- 1.13
- and cross-eyed viewing. **[[http://oculusvr.com|Oculus Rift]].** [[howto:use_oculus_rift|Full support]] for playing all supported games us... e details about the status of issues * [[howto:use_oculus_rift]] ===== Upgrading ===== If you are upgrading ... rcibly overridden by the video driver (you should use the "Application-controlled" setting in NVIDIA Co
- detailed_list_of_changes_in_doomsday_version_1.14
- ance_sidebar]]. Bloom is enabled by default. * Oculus Rift: Number of samples can be configured separately for the Oculus Rift framebuffer (i.e., separately from overall FSAA s... ced to its own [[:libappfw|shared library]]. * Oculus Rift support code was moved to the UI framework librar... ntation]] is now available as a **.qch** file for use in Qt Creator. * Build scripts specifically ru
- detailed_list_of_changes_in_doomsday_version_1.15
- load various 3D model file formats. * Updated Oculus Rift support for the DK2 (extended desktop mode only).