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- pk3 @fs
- msday. PK3 is the recommended container format to use when creating addons for Doomsday that contain a lot of resources (hires textures, MP3's, models, etc.). ===== Overview ===== P... == Example ===== For example - you have a set of hires textures for jDoom that you want to put into a PK3 - In Doomsday textures are seperated into two places, textures (ie wall ... of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 easier. It may be that you don't need to use the full relative path in your PK3 as an automatic mapping will move the files to where they should go.
- use_hires_textures_in_your_map @howto
- loading a texture, Doomsday will first look for a hires version and if found, it will be used in it's place. All textures can be replaced in this way, regardless whether t... eate a resource [[pwad]]. * [[doom_builder]] - Used to edit/create a map which uses high resolution textures. * [[paint_shop_pro]] - Used to create the high resolution textures. * [[pak_scape]] - Used to package the finished resources into a [[p... y and place it between the two markers above, and use that null (zero-length) entry to build (the fake) textures with that JDOOM will replace with PNG files later