Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- /data/jdoom/auto/superb.wad//. PK3 files can be created with just about any ZIP utility. Make sure all t... t always be loaded from real files. skyjake has created a simple utility for automatically creating a WA... myfiles.wad /data/jdoom/textures/'' This would create a WAD file that contains all the files from the c... ed with transparent pixels. Examples: * To create a high-resolution texture for the wall texture ST
- 2.1 @version
- r save files won’t conflict. When it comes to old custom profiles you may have, you can manually create a new save folder (right-click on the profile), b... “title”. You can also now choose if you want the custom games separately listed, or everything in a singl... e Settings). ===== Modding ===== {{ image:v2.1_custom_iwad.jpg?190}}**Custom game IWADs.** You can select any package as the main data file of a game instead o
- 1.9.0-beta1...4 @version
- var 'bsp-build' = 1). This allows playing eg maps created by SLIGE without generating the BSP data prior t... aremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on objects * surface colours: individu... bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend... pan-mode respectively. * All colors are fully customizable. ==== Menu ==== * A new menuing subsy
- 1.9.0-beta6 @version
- e player setup menu were not constant, when using custom sprites with very different dimensions and/or offsets. ... m during [[bsp]] generation to traverse the newly created BSP. * Collinear segs are only checked once... [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. ... just the Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] def
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- [[:novideo]], the error message "QWidget: Cannot create a QWidget when no GUI is being used" is printed. ... to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "addon" textures in PWAD ... ps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material... ent placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscr