Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- myfiles.wad /data/jdoom/textures/'' This would create a WAD file that contains all the files from the c... ed with transparent pixels. Examples: * To create a high-resolution texture for the wall texture ST... s color-mapping to change specific colors in some sprites, e.g., the players, so that the same image can be... he music file is. If you decide to move the song, create a directory under the //Doomsday/Data/jDoom/// di
- 2.1 @version
- r save files won’t conflict. When it comes to old custom profiles you may have, you can manually create a new save folder (right-click on the profile), b... “title”. You can also now choose if you want the custom games separately listed, or everything in a singl... e Settings). ===== Modding ===== {{ image:v2.1_custom_iwad.jpg?190}}**Custom game IWADs.** You can select any package as the main data file of a game instead o
- 1.9.0-beta1...4 @version
- aremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on objects * surface colours: individu... face colors and fades can be used to accurately recreate [[doom64]] style lighting. * alpha'd/blended m... bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend
- 1.9.0-beta6 @version
- e player setup menu were not constant, when using custom sprites with very different dimensions and/or offsets. ... [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. ... just the Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] def... lors]]: [[cvar]] Set behaviour of when to use the custom automap colors; 0=Never, 1=Automatically disable
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- [[:novideo]], the error message "QWidget: Cannot create a QWidget when no GUI is being used" is printed. ... to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "addon" textures in PWAD ... ps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material... ent placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscr