Fulltext results:
- create_a_new_monster @howto
- This article describes how to create a new monster in Doomsday. A mobj in Doomsday is defined with a [[thing|thing defi... es]]. The below will explain how to use these to create a new monster. **Notes:** //For this HOW TO I'm going to assum... oomsday]].// ====== Using existing resources to create a NEW monster ====== For this HOW TO, I'm going to guide you ... D (containing at least one start position for our new monster). Once you understand how to create the Barrel Monster it's relatively easy to then go on to create a pr
- readme_windows @guide:2.3
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- readme_windows @guide:2.2
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- readme_windows @guide:2.1
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- doomsday @guide:2.3:man
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- readme_macos @guide:2.1
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- doomsday @guide:2.2:man
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- doomsday @guide:2.1:man
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- readme_macos @guide:2.3
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- readme_macos @guide:2.2
- e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will nee... tom of each game tab, there is a Plus button that creates a new customized game. In the game settings, you can ch... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... rently loaded mods are listed. <note> Data from newly loaded mods may not be used until a new map is
- readme_windows @guide:2.0
- of each profile list, there is a Plus button that creates a new, empty profile. In the profile parameters, you ca... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... ly loaded packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures can
- readme_macos @guide:2.0
- of each profile list, there is a Plus button that creates a new, empty profile. In the profile parameters, you ca... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... ly loaded packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures can
- doomsday @guide:2.0:man
- of each profile list, there is a Plus button that creates a new, empty profile. In the profile parameters, you ca... de, change the current map, and enable or disable monsters. The full set of [[console variables]] can be mo... ly loaded packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures can
- using_blender_to_create_a_model_for_doomsday @modding
- edited) ===== Animating your model ===== - Create a new window in blender. - Chose that window to show... selected!) now press the "+"[plus sign] this will create a new action. - Make sure the new action is selected, [you can delete what keyframes are in the new action. Repeat step 6. {{note|If you do select t
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- use **game.cfg** was not found. This file is only created when quitting the game for the first time. * ... s if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds n... y-delete-down''. ===== {{tag|Doom}} ===== * Monster Teleport Issue (TNT MAP31). * FIREBLU in Pluto... er. An error dialog is shown instead. }} ====== New features and changes ====== {{:twocolumn| ===