Fulltext results:
- 1.9.0-beta1...4
- line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but there are several things that can be (and will be) done to improve the cu... atforms. ===== What has been fixed? ===== Bias lighting grid initialization was fixed. It's now consid... MacOSX. ===== What is still broken? ===== Bias lighting still hasn't been tuned or optimized. It's sti... in situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet.
- 1.9.0-beta6
- at allows using the same key/control for multiple things depending on the game and UI state (see [[listbc... node builder. ==== Renderer ==== * Numerous lighting inconsistencies between different world surfac... ermining the position of automatically calculated lights and halos on sprites was broken. This resulted in halos which suggested the light origin was always in the top left quarter of the
- 2.2
- that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a ... touched. The latter could be used for instance to create customized power-up or story items. **Heretic mo... ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better support [[http