Fulltext results:
- map_object_reference
- [[xg]] system, in fact, just about every time you create a new [[line_type|line]] or [[sector_type]] you w... either itself, a [[sector]], another line or something else, a reference is needed. For example a switch... e to interact. ==== Line → lightlevel ==== //Light level references// or //lightrefs// are used when [[xg_line]]s need to refer to the [[light_level]]s of [[sector]]s. When using lightrefs a s
- reference_guide
- nes. The XG system was developed to allow you to create your own line and sector types for use in [[fs:pw... [xg:refs|effects]] of the line. It is possible to create 'chains' of line types, which effectively combine... arious physical characteristics of a sector, like light level and color, wind and gravity. Sector types a... a certain set of circumstances (meaning that everything possible through changes to the state of lines is