Fulltext results:
- create_a_light_thing
- ====== How to create a Light Thing ====== For this HOW TO, I'm going to guide you through the process of creating a new... uses for that). So what are the qualities of the light thing we are going to create? * It will be spawned at the ceiling and won'... each of the States we created. We now have everything we need for Doomsday to be able to create and understand our new Red Warning Light. However there is still one thing that we need to... |DoomBuilder]] doesn't know about our Red Warning Light, so we can't just select it from the Edit Thing dialog. What we need to do is to manually edit th
- use_hires_textures_in_your_map
- tor height) is more than 128 units. The important thing to realize is that if you create a PNG file that is 256x256 and name it TUT_01, th... ode, simply click once on the texture1 lump), highlight the TUT_01 entry and then from the File Menu, cho... rocess for each and every new texture you want to create for your project. Flats ===== Importing graphic... Builder version 1.5 or higher, you can use XWE to create zero-length entries between FF_START and FF_END i
- use_deds_in_doom_builder
- e're ready to start writing our DED. Let's do something cool like getting our name to show up at the star... itions and your XG line/sector classes. The first thing we are going to do is add the [[header]]. This is... earlier. This is a two stage process, we need to create a new SectorType then we need to attach it to our... ting on a new line: Sector Type { # My Red Light. ID = 8000 Red fn = "z" Green fn =