Fulltext results:
- create_a_light_thing
- ====== How to create a Light Thing ====== For this HOW TO, I'm going to guide you through the process of creating a new... uses for that). So what are the qualities of the light thing we are going to create? * It will be spawned at the ceiling and won'... , etc, etc... Also because we have created a NEW Thing it becomes entirely possible to create interactive lights. For instance a lamp could be shot out or an inv... g we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite tex
- use_hires_textures_in_your_map
- tor height) is more than 128 units. The important thing to realize is that if you create a PNG file that is 256x256 and name it TUT_01, th... ode, simply click once on the texture1 lump), highlight the TUT_01 entry and then from the File Menu, cho... rocess for each and every new texture you want to create for your project. Flats ===== Importing graphic... Builder version 1.5 or higher, you can use XWE to create zero-length entries between FF_START and FF_END i
- use_deds_in_doom_builder
- rt of the level and giving a sector some neat red lighting. This will show you two things: A) How to write a DED B) How to use XG to add... } } Now lets make that sector with the red lighting I mentioned earlier. This is a two stage process, we need to create a new SectorType then we need to attach it to our... ting on a new line: Sector Type { # My Red Light. ID = 8000 Red fn = "z" Green fn =... editor dialog. ====== STEP 3: Attaching our red light Sector Type to a sector ====== Now we need to a