Fulltext results:
- readme_macos @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff
- readme_windows @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff
- doomsday @guide:2.1:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... ritten to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For ... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov
- readme_macos @guide:2.0
- * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff
- readme_windows @guide:2.0
- * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff
- readme_macos @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- readme_windows @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- readme_macos @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- readme_windows @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- doomsday @guide:2.0:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... ritten to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For ... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... ame-specific rather than profile-specific; if you create custom game profiles, their saves will be written
- doomsday @guide:2.2:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... ritten to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For ... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov
- doomsday @guide:2.3:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... ritten to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For ... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov
- bindings_1.8.6_and_1.9_betas
- fault binding class ("game"). So for example, to create an event binding which creates a new bias light source when you press F5 you would use the follow... the event binding. This means that pressing F5 to create a new bias light source will ONLY work when the "biaseditor" bindi... hen are they active? ===== Normally this is something you don't need to think about as a user. Typical... tate of binding classes. For example, if the game creates a binding class for an in-game map (such as the
- mods
- OM.EXE (or Heretic/Hexen), or ones that have been created specifically for Doomsday (such as 3D models). ... have them on your hard drive somewhere. The only thing you need to do is add the location of your mods t... t previously selected mods. Selected mods are highlighted with a light gray background in the right-hand side mods list. {{ image:v2.1_set_mods.jpg }} Your mo