Fulltext results:
- generator_syntax
- riggered generator]]. The value must be a defined thing ID (e.g., "PLAYER"). All type triggered generator... are spawned in the beginning of a level, and they create particles using all mobjs of the given type as so... lat triggered: Particles of the generator will be created on the floor of the source sector. | | ceiling| ... lat triggered: Particles of the generator will be created in the ceiling of the source sector. | | space|
- altering_and_copying_definitions
- Apply a weak green glow to Doom's nukage barrel. Light { State = "BAR1"; Flags = nohalo; Color { .... definition and add a subtle flicker effect. Copy Light { State = "BAR2"; Size = 0.22; } </code> ==... inition should alter the contents of a previously created definition. <code>Thing Mods "POSSESSED" { Spawn Health = 1000; } </code> ==== Conditions (1.15 →