Fulltext results:
- use_hires_textures_in_your_map
- that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture features. The method presented here can be used f... rules that will apply in either case. Here's the high resolution texture that I'm going to use in this example: {{ file:t... And that concludes this how-to on using custom, high resolution textures under Doomsday, with jDoom and how to construct a texture resource PWAD for use when building a map. ====
- run_doomsday_on_old_hardware
- var. * Disable detail textures. * Don't use high-resolution textures. * Disable anti-aliasing in the graphics adapter's driver settings. * Use a lower display resolution. * Use a 16-bit video mode.