Fulltext results:
- use_hires_textures_in_your_map @howto
- that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture features. The method presented here can be used f... ====== The Doomsday engine supports the use of high resolution (//hi-res//) textures, in various formats; TGA and PNG; 8, 24, and 32 ... _builder]] - Used to edit/create a map which uses high resolution textures. * [[paint_shop_pro]] - Used to create the high resolution textures. * [[pak_scape]] - Used to package the finished
- overview_of_resources_doomsday_1.x @modding
- lpha channel.</note> The recommended format for high-resolution textures is paletted PNG. It is the easiest format in whi... game's, it should be enough for many textures. High-resolution textures can be of any size. The engine will render them ... ransparent pixels. Examples: * To create a high-resolution texture for the wall texture STARTAN3 you'd place a TGA file named //STARTAN3.... at-FLOOR7_2.tga//. <note>The file names of the high-resolution textures must match the //texture// names, not the names of the patches that make u
- model @assets
- xture being used. This enables having alternative texture maps (e.g., low and high resolution) and choosing one at package load time. ^ Mater... nce. Lower priority animations will not interrupt higher priority ones, but instead will be queued up for starting after the higher priority animation finishes (if it ever does). ... wrap the value within the range 0...1 (like a GL texture coordinate): <code>wrap <0, 1></code> | | ''wrap.
- 1.9.0-beta6 @version
- ing to the original (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend... gin). * Revised method for handling animated [[texture]]s and [[flat]]s to support the original DOOM eng... * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime aliases for DMU properties have been re
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. * "Transparent texture clamp on upper/... tures. If present this negates the need to resize textures, consequently resulting in higher quality textures in-game (especially noticeable on small, odd-sized textures such as those used in the various game HUD displ
- readme_windows @guide:2.1
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.2:man
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.1:man
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.0:man
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.3
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.2
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.0
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.3:man
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.1
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.2
- shaders, [[MD2]] / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... applies to all games. Some resource packs with high-resolution textures are intended to be used with the unmodified orig... with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**