Fulltext results:
- world
- eId~@# ) (Availability: [[version:2.2]], only in Heretic.) Starts the attack action of an enemy by callin... ng backwards by //force// units. For example, the Heretic Phoenix Rod uses a recoil of 4 units. The current
- app
- epend on the game (see ''enum powertype_t''). For Heretic, the following values are defined: * App.Playe... ~@# ( #@Arg_HTML~Number,tics~@# ) (Availability: Heretic.) Sets the maximum duration of the powered up Ph... s behavior is defined by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQu... Arg_HTML~Number,duration~@# = 0 ) (Availability: Heretic, Hexen.) Starts or stops the local earthquake ef
- audio
- , #@Arg_HTML~Array,commands~@# ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. W... array of commands. Below is an example of one of Heretic's built-in sequences ("Drops", DoomEd number 1202