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heretic

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app
4 Hits, Last modified: 5 years ago
epend on the game (see ''enum powertype_t''). For Heretic, the following values are defined: * App.Playe... ~@# ( #@Arg_HTML~Number,tics~@# ) (Availability: Heretic.) Sets the maximum duration of the powered up Ph... s behavior is defined by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQu... Arg_HTML~Number,duration~@# = 0 ) (Availability: Heretic, Hexen.) Starts or stops the local earthquake ef
audio
3 Hits, Last modified: 5 years ago
, #@Arg_HTML~Array,commands~@# ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. W... array of commands. Below is an example of one of Heretic's built-in sequences ("Drops", DoomEd number 1202
world
2 Hits, Last modified: 4 years ago
eId~@# ) (Availability: [[version:2.2]], only in Heretic.) Starts the attack action of an enemy by callin... ng backwards by //force// units. For example, the Heretic Phoenix Rod uses a recoil of 4 units. The current

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