Fulltext results:
- use_deds_in_doom_builder
- .com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]] and [[xg]] definitions can be included with you... You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), emb... wad into a [[pk3]] file. If you use purely XG (no DED's) you also have another option of compiling your
- create_a_new_monster
- l be using notepad). I always like to include the Header in my DED files and force of habit makes me put a nice big comment to make the content of the DED instantly obvious. So lets do that next. Type the following: <code> Header { Version = 6 } </code> <code> # --------------... he Barrel definition found in /Defs/jDoom/Objects.ded. We will be creating new State definitions for al
- create_a_light_thing
- l be using notepad). I always like to include the Header in my DED files and force of habit makes me put a nice big comment to make the content of the DED instantly obvious. So lets do that next. * Type the following: Header { Version = 6 } # ------------------------... f them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl