Fulltext results:
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; ... back begins all other playing samples in the same group will be stopped (otherwise just those of the same... itter will stop). Used in conjunction with the [[#Group|exclusion group]] feature. | | nodist | Sample wi
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
- addon_box @fs
- t the box itself contains no data: it is merely a group of other addons.</note> ==== Metadata ==== [[m... ght comprise two required [[PK3]]s, an optional [[DED]], and one [[WAD]] file. The only restriction is
- readme_macos @guide:2.2
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.2:man
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_windows @guide:2.2
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_macos @guide:2.3
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.3:man
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_windows @guide:2.3
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_macos @guide:2.1
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_windows @guide:2.1
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- doomsday @guide:2.1:man
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- ded
- |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Partic
- line_activation @xg
- r|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate ... lagc etc </code> Example: Flags2 = 2sided | group_act ==== active ==== The line is initially act... the front side of the line are processed. ==== group_act ==== When the line is activated also activate any other lines with a matching Tag. ==== group_deact ==== When the line is deactivated also dea
- doomsday @guide:2.0:man
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/r