Fulltext results:
- use_hires_textures_in_your_map
- , textures are created by combining one or more [[patch]]es. Patches are the actual graphic; the [[texture]] [[lump]]s are really just lists that define which patch or patches the engine needs to use to create the //composite// graphic (texture) that you see on the [[sidedef]]s (walls... ted by using an 8 bit (256 color or //paletted//) graphic; furthermore, you must quantize the image to the ... for you). A texture can be created from just one patch, but interesting textures can be created by using