Fulltext results:
- 1.9.0-beta6
- I state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing ... ted) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]].... d and statusbar is not opaque (due to the ST_ARMS patch being smaller than the used in the IWADs). * S... ition to link the two. This allows mod authors to patch just the Sky definitions without needing to touch
- 1.9.0-beta6.3
- .4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.... nd type of resource being searched for, e.g., for graphics try png/tga/pcx) (http://sourceforge.net/tracker... . * Attempting to cache non-existent ammo icon patches due to a wayward for{} construct. * "Heretic... epage for fonts, remapping the existing character patches at start up. * Improved: Added some rudiment
- 1.9.0-beta6.4
- up_id=74815&atid=542099). ==== jDoom ==== * Graphic patch for five character '5' instead of that for a six ... ]] definitions with the same id are found (i.e., "patched" by a later definition), patching via a DEH patch did not work as expected (should take precedence). ===== Changes ===== ==== API =
- 1.9.0-beta6.8
- or was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "give" to give the playe
- detailed_list_of_changes_in_doomsday_version_1.9.7
- UD displays). * Removed the splitting of large Patch and Raw format graphics into two textures. Back when this was implemente... as done to each detail texture. * When loading Patch format graphics with both the "Upscale and Sharpen" and "Monochr... ed the BlackOutlines algorithm previously used on Patch format graphics with the "Upscale and Sharpen" conversion. * ... essage log, crosshair, map title/author and Pause graphic. * Improved animation between view sizes to in
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ix not resurrecting foes". {{:sfbug|930}} ===== Graphics and resources ===== * Fatal error attempting to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "ad... frame fullbright "flag". * Auto-loading of DEH patches in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj f
- detailed_list_of_changes_in_doomsday_version_1.9.10
- on (rotating around an incorrect origin). ===== Graphics ===== * Don’t override user’s monitor color ... esolution texture replacements. * Broken "tall patch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map p... h Reader ===== * Parser bug causing some text patches to be skipped. ===== Doom ===== * Incorre
- detailed_list_of_changes_in_doomsday_version_1.11
- ingzero]]: the available games are displayed in a graphical menu. * Added the [[:de_menu]] that opens wh... r_shader.jpg?300x0}}Completely new OpenGL 2 based graphics code is used for drawing the new UI framework. (The rest of the graphics are still drawn using the old OpenGL 1.4 code.) ... ors ====== * [[http://sourceforge.net/u/userid-1729574/|galtgendo]]: OpenAL patches {{:sfbug|1111}}