Fulltext results:
- use_hires_textures_in_your_map
- , textures are created by combining one or more [[patch]]es. Patches are the actual graphic; the [[texture]] [[lump]]s are really just lists that define which patch or patches the engine needs to use to create the //composite// graphic (texture) that you see on the [[sidedef]]s (walls) in the game. All patches must be created by using an 8 bit (256 color or //paletted//) graphic; furthermore, you must quantize the image to the ... for you). A texture can be created from just one patch, but interesting textures can be created by using
- create_custom_sprites
- ying to replace - extract them and open them in a graphics editor now resize the image to at least 4x (8x m... r the aspect ratio. Now simply place them in your patches folder to replace the original just like any other patch.