Fulltext results:
- use_hires_textures_in_your_map @howto
- , textures are created by combining one or more [[patch]]es. Patches are the actual graphic; the [[texture]] [[lump]]s are really just lists that define which patch or patches the engine needs to use to create the //composite// graphic (texture) that you see on the [[sidedef]]s (walls) in the game. All patches must be created by using an 8 bit (256 color or //paletted//) graphic; furthermore, you must quantize the image to the ... for you). A texture can be created from just one patch, but interesting textures can be created by using
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- UD displays). * Removed the splitting of large Patch and Raw format graphics into two textures. Back when this was implemente... as done to each detail texture. * When loading Patch format graphics with both the "Upscale and Sharpen" and "Monochr... ed the BlackOutlines algorithm previously used on Patch format graphics with the "Upscale and Sharpen" conversion. * ... essage log, crosshair, map title/author and Pause graphic. * Improved animation between view sizes to in
- graphic_patch @modding
- ====== Graphic patch ====== Patches are images that are commonly used in game menus and intermission screens. Li... patches are first loaded. ===== Where can I get Patch replacement graphics? ===== You can look around the forums and the ... can also download a rollup of common replacement graphics (HUD, Title screens, intermissions etc) by vario... oom User Interface Pack (jDUI). ===== Can I use patches with the same name for different games? =====
- overview_of_resources_doomsday_1.x @modding
- Textures just for flats (floors and ceilings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps... match the //texture// names, not the names of the patches that make up the textures. For example: DOOR2_5 is a patch name, DOOR3 is the texture that uses DOOR2_5.</no... ry from which the textures are searched. ===== Patches ===== Patches are images that are commonly us
- tex_c @modding
- ich means each texture is composed of one or more patches. TexC is also capable of reading existing textu... 320x264. Each texture is composed of one or more patches. A patch is a picture in the normal Doom graphics format, the same one that is used with sprites, for instance. It
- infine_script_reference @ded
- kground of a rectangle object to the specified [[:graphics_resource]]. Do not use a file name extension (so... nd images cover the whole screen (320x200). ; ''Patch'' (pic-id) (x) (y) (patch-lump) : Create a picture object out of a [[:patch_image]]. Patches are the internal image format of [
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- ix not resurrecting foes". {{:sfbug|930}} ===== Graphics and resources ===== * Fatal error attempting to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "ad... frame fullbright "flag". * Auto-loading of DEH patches in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj f
- 1.9.0-beta6.4 @version
- up_id=74815&atid=542099). ==== jDoom ==== * Graphic patch for five character '5' instead of that for a six ... ]] definitions with the same id are found (i.e., "patched" by a later definition), patching via a DEH patch did not work as expected (should take precedence). ===== Changes ===== ==== API =
- 1.9.0-beta6.3 @version
- .4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.... nd type of resource being searched for, e.g., for graphics try png/tga/pcx) (http://sourceforge.net/tracker... . * Attempting to cache non-existent ammo icon patches due to a wayward for{} construct. * "Heretic... epage for fonts, remapping the existing character patches at start up. * Improved: Added some rudiment
- wad @guide
- sed to store data files (such as sound, [[modding:graphic patch|graphic patches]], [[modding:texture]]s, palettes and level inf... game data (such as //DOOM2.WAD//). * **PWAD** (patch WAD) contains a subset of resources, e.g., a sing
- 1.9.0-beta6.8 @version
- or was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "give" to give the playe
- material @ded
- ch has been loaded for use as an in-game texture. Graphics composited from several [[patch]]s according to TEXTURE1/2 definitions are a type
- 1.9.0-beta6 @version
- I state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing ... ted) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]].... d and statusbar is not opaque (due to the ST_ARMS patch being smaller than the used in the IWADs). * S... ition to link the two. This allows mod authors to patch just the Sky definitions without needing to touch
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- on (rotating around an incorrect origin). ===== Graphics ===== * Don’t override user’s monitor color ... esolution texture replacements. * Broken "tall patch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map p... h Reader ===== * Parser bug causing some text patches to be skipped. ===== Doom ===== * Incorre
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- ingzero]]: the available games are displayed in a graphical menu. * Added the [[:de_menu]] that opens wh... r_shader.jpg?300x0}}Completely new OpenGL 2 based graphics code is used for drawing the new UI framework. (The rest of the graphics are still drawn using the old OpenGL 1.4 code.) ... ors ====== * [[http://sourceforge.net/u/userid-1729574/|galtgendo]]: OpenAL patches {{:sfbug|1111}}