Fulltext results:
- generator_syntax
- <code> [Copy] Generator { State = ""; Flat = ""; Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map ... ==== State ==== Makes this a [[state triggered generator]]. Whenever a mobj is set to this state, a new particle generator is spawned. If the spawn flag is set, the generator is only spawned when the source mobj itself is being spa
- generator_triggers
- ====== Particle generator triggers ====== ===== State triggered ===== //State// triggering means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generator. State triggering is especially useful with "one
- generator
- ====== Generator (DED) ====== In Doomsday all particle effects are controlled by the particle subsystem. Th... gger" the generators to be spawned when needed. A generator must have a source to be able to create new particles. If the source of a generator is destroyed before the generator dies, the only result will be that no new particles are created. Any exist
- flags_reference
- Generators ===== ==== static ==== (Value = 1) Generator will not be removed until it times out. Otherwise... to spawn velocity). ==== spawn ==== (Value = 4) Generator is only spawned if the source mobj is being spawn... (Value = 0x20) (Flat triggered) Particles of the generator will be created on the floor of the source sector... (Value = 0x40) (Flat triggered) Particles of the generator will be created in the ceiling of the source sect