Fulltext results:
- generator_syntax @ded
- <code> [Copy] Generator { State = ""; Flat = ""; Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map ... ==== State ==== Makes this a [[state triggered generator]]. Whenever a mobj is set to this state, a new particle generator is spawned. If the spawn flag is set, the generator is only spawned when the source mobj itself is being spa
- generator_triggers @ded
- ====== Particle generator triggers ====== ===== State triggered ===== //State// triggering means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generator. State triggering is especially useful with "one
- particle_generator_examples @modding
- ====== Particle generator examples ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The ... readable.) ===== Lost Soul flames ===== This generator is used to create the effect of flames for the Lo
- generator @ded
- ====== Generator (DED) ====== In Doomsday all particle effects are controlled by the particle subsystem. Th... ach effect can be made up of one or more particle generators that are bound to a source. Doomsday offers seve... h is used by the particle system to "trigger" the generators to be spawned when needed. A generator must have a source to be able to create new particles. If the source
- flags_reference @ded
- r of submodel #1 is the spawn origin for particle generators. ==== noptc ==== (Value = 0x80000) ==== specu... = 0x100) ==== misc ==== (Value = 0x200) ===== Generators ===== ==== static ==== (Value = 1) Generator will not be removed until it times out. Otherwise it might get replaced by newer generators if there are too many active generators. ==== s
- ded
- [#Syntax|syntax]] to define everything from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedia.org/wiki/Plain_text|plain ... | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]
- 1.9.0-beta6.1 @version
- ts to reduce search time. * Optimize: Particle generators are now linked into the world once per render fr... ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that type-triggered and plane-triggered generators are not handled as these are inherently origin-l
- 3d_model_particles @howto
- D models]] can be used as particles in a particle generator. There are two things that need to be done. In the [[ded:generator|particle generator definition]], set the particle stage's type to one of the //pt_model// flags. The followi... ollowing ID: <code>ID = "Particle13"; </code> ===== See also ===== * [[ded:Generator]] definition
- 1.9.0-beta6.4 @version
- laying mods with a custom PLAYPAL). * Particle generators not spawned even if the maximum number of active generators had not been reached. * Instances of lump cac
- particle @assets:texture
- endering individual particles created by particle generators. <code> asset texture.particle.03 { path = ... e textures with a single digit number. Use the [[generator_syntax:stage#Type]] flags for specifying which te
- overview_of_resources_doomsday_1.x @modding
- 3D models can be used as particles in a particle generator. In the particle generator definition, set the particle stage's type to one of the ''[[pt_model]]'' flags. T
- source_prefixes @devel
- (lens flares, engine-internal) | | PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-internal) | ====== Refresh an
- model @ded
- optc| Disables emission of particles for particle generators associated with the model. | | notexcomp| Disabl... r of submodel #1 is the spawn origin for particle generators. | | selskin| Enable skin selection with [[#Sels
- 1.9.0-beta1...4 @version
- removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks concernin
- 1.9.0-beta6.8 @version
- omentarily hidden. ==== Heretic ==== * "Pod generator and pod placement". http://sourceforge.net/tracke