Fulltext results:
- use_oculus_rift
- sday works best (only?) in the "extended desktop" mode. The game window is automatically moved to the HMD screen when the Oculus Rift VR mode is enabled. The game window is moved back to a regular monitor when the VR mode is changed back to "no stereo". ==== OS X ==== You must move the game window to the HMD screen manually. The easiest wa
- use_hires_textures_in_your_map
- es. The method presented here can be used for all games playable under the Doomsday engine (e.g. [[j_doo... ) that you see on the [[sidedef]]s (walls) in the game. All patches must be created by using an 8 bit (2... its detailed glory will be scaled to 64x64 in the game if the canvas size is 64x64. This is precisely ho... r has an opportunity to display it incorrectly in-game. Ok, let's get on with it, then. ====== Tools
- create_a_light_thing
- B) Use a trick to hide the sprite by using a null model definition. Now because it would be beyond the s... ------------------------------------------- # MODEL DEFINITIONS Model { State = "REDWARNLIGHT" Sub{}} * Model { State = "REDWARNLIGHT2"} Notice how we have a model de
- record_movies
- ayer at console 1. (Normally you always start the game as player zero.) The new player is a regular one ... turns player number two into a camera. In camera mode the view is always rendered fullscreen and HUD we... atus bar are not drawn. Camera players are in god mode and have the noclip cheat. Moving forward means f
- create_a_new_monster
- ant to edit (remembering to select jDoom from the Game selection box). The problem we now have is that ... manually edit the Thing ID. - Switch to Thing mode by pressing T on your keyboard. - Right click