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- app @script:module
- e changes. Note that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Game is now:", newGame end App.audienceForGameChange += [gameHasChanged] ===== App.Player ===== Base
- language
- ons read from [[:DED]] files ; [[.module:DisplayMode]] : information about display modes ; [[.module:Game]] : bindings for the game plugin ; [[.module:gui]] : routines related to the graphical user interface... anipulating savegames ; [[.module:Version]] : version information ; [[.module:World]] : game world