Fulltext results:
- use_oculus_rift
- sday works best (only?) in the "extended desktop" mode. The game window is automatically moved to the HMD screen when the Oculus Rift VR mode is enabled. The game window is moved back to a regular monitor when the VR mode is changed back to "no stereo". ==== OS X ==== You must move the game window to the HMD screen manually. The easiest wa
- create_a_light_thing
- nt to edit (remembering to select jDoom from the *Game* selection box). The problem we now have is that... manually edit the Thing ID. * Switch to Thing mode by pressing *T* on your keyboard * *Right clic
- create_a_new_monster
- ant to edit (remembering to select jDoom from the Game selection box). The problem we now have is that ... manually edit the Thing ID. - Switch to Thing mode by pressing T on your keyboard. - Right click
- use_hires_textures_in_your_map
- ) that you see on the [[sidedef]]s (walls) in the game. All patches must be created by using an 8 bit (2... its detailed glory will be scaled to 64x64 in the game if the canvas size is 64x64. This is precisely ho... r has an opportunity to display it incorrectly in-game. Ok, let's get on with it, then. ====== Tools ... s square)).// We won't be seeing this texture in-game, however. We'll see the PNG file we name **TUT_01
- record_movies
- ayer at console 1. (Normally you always start the game as player zero.) The new player is a regular one ... turns player number two into a camera. In camera mode the view is always rendered fullscreen and HUD we... atus bar are not drawn. Camera players are in god mode and have the noclip cheat. Moving forward means f... lock 0 locks a camera's view at player zero. lockmode: lockmode 0 allows the camera to look up and down