Fulltext results:
- damage
- gs = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- plane_move
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's... .4 seconds). The planes will be moved 3 units per game tic, which means they move 105 units per second.
- chain_sequence
- = player_cross), the line can be triggered in any game mode, and any skill setting (Flags2 = any). The line c
- wall_material
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- power
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- none
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- music
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- mimic_sector
- = player_shoot). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- line_count
- = player_shoot). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- key
- gs = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- end_level
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's