Fulltext results:
- model
- === 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. T... file formats. | | ''front''| Front vector in the model's coordinate system. Determines which way the model will appear in the game world. For instance, a monster's front vector def... ont <1, 0, 0></code> | | ''up''| Up vector in the model's coordinate system. Determines which way the model will appear in the game world. <code>up <0, 0, 1></code> | | ''offset''| ... del file are played as specified in the file; the model asset's job is to map the game object's animation sequences to corresponding seq
- shader
- the map was started. Does not increase while the game is paused. | | ''uProjectionMatrix'' | mat4 | Tra... he uniform is updated once per frame/eye. | ==== Model renderer uniforms ==== In addition to the variables above, the model renderer automatically provides a set of uniforms for model shaders. To use these, one simply needs to decla