Fulltext results:
- 1.9.0-beta7
- the introduction of several key 2.0 architecture components. It begins a transitional phase where [[libdeng]... ver operating model will be used in single-player games, too. In practice, there will be two separate pr... lso important are improvements in the multiplayer gameplay. In fact, the application of the [[unified_ne... e difference between singleplayer and multiplayer games. The old (substandard) engineside multiplayer co
- 1.15
- ed:Episode]] definitions specify the structure of game episodes (including hubs) enabling entirely new e... wer side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp... s: the tutorial has been made a little nicer, savegames can be deleted via the Home/taskbar savegame selection menu, alert notifications are hidden automatica
- 1.11
- 11.0,build932~@# ===== Overview ===== {{ file:game_selection_in_ringzero.jpg?296x0}} The last couple... I framework that is used for replacing the old in-game console and for providing an easier way to select a game to play in [[ring_zero]]. The [[roadmap|road to ... -gen_renderer]], we have now gathered most of the components that allow us to begin work on it. {{ file:de_m
- 1.9.0-beta5
- reorganized. New modular structure separates the components of the project (engine, games, plugins) cleanly, allows defining a strict publ
- 1.9.8
- == In 1.9.8 we have refactored some of the core components of the engine. We are no longer relying on the r... vid-fsaa]] and [[vid-vsync]] variables). * The game window can be resized in windowed mode. * Seve... ternatively, you can copy this to your **configs/(game)/player/bindings.cfg**: <code> bindevent "global: