Fulltext results:
- generator_syntax
- Randomness of initial particle direction. Random components of the given value are added to [[#Vector]]. For... example, if Vector Rnd is 2, a random vector with components ranging from -2 to 2 is added to Vector. ==== Init Vector Rnd ==== One-time random component applied to [[#Vector]] when the generator is spaw... awn Rate ==== Number of new particles spawned per game tic. Fractional values are allowed (< 1.0). ===
- light
- has no effect. Red = 0.0 # Red color component (0-1). Green = 0.0 # Green color component (0-1). Blue = 0.0 # Blue color component (0-1). Color { 0.0 0.0 0.0 } # Sets all three color components at the same time. # Dynamic Light only:
- map_info_syntax
- fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... re unaffected. ==== Fog color R ==== Red color component (0-1) of the fog used in the map. ==== Fog color G ==== Green color component (0-1) of the fog used in the map. ==== Fog color B ==== Blue color component (0-1) of the fog used in the map. ==== Fog star
- model
- tor ==== A custom value which can be used by the Game for various purposes, like alternative models for... el (all submodels affected). Uniformly sets *all* components of [[#Scale_XYZ|Scale XYZ]] to the specified sca... rendering. Affects all submodels. Modifies the Y component of [[#Offset_XYZ|Offset XYZ]]. ==== Offset XYZ