Fulltext results:
- overview_of_resources_doomsday_1.x
- class directory can have a subdirectory for each game mode. For example, textures meant only for Final ... an external resource, it first checks the current game mode's subdirectory. If no suitable resource is f... WAD, PK3, ZIP and LMP files placed in the //data/<game>/auto/// directory will be automatically loaded a... directory. All DED files placed in the //defs/<game>/auto/// directory will be automatically read at
- automatic_file_mapping_in_pk3
- fix^ ^ Virtual Directory | | # (hash)| ⇒| data/[[:game_component|<gamecomponent>]]/auto/ | | @ (at)| ⇒| defs/[[:game_component|<gamecomponent>]]/auto/ | ==== Examples ==== Layout of //myaddon.pk3// when loaded with the [[:game_component|doom]] game component: ^ PK3 Directory^ ^ Virtual Directory | | #CoolStuff/| ⇒| data/[[:game_component|doom]]/auto/CoolStuff/ | | @CoolStuff/| ⇒| defs/[
- info
- produce the ''"'' character. help = "Run game's in windowed mode. " "This is a ''long'' s... The following blocks all mean the same thing: component jdoom { library: jDoom.dll } component jdoom library jDoom.dll {} component jdoom {library="jDoom" ".dll"} # note: string joining ==== Examples
- addon_bundle
- OM Episode One provides: doom-mod-levelset component: game-jdoom language english ( version: 6.01
- jdrp_manifest
- zip?download # name: jDoom Resource Pack component: game-jdoom language english ( version: 1.01