Fulltext results:
- model
- about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. T... resenting [[ded:thing]]s of type POSSESSED in the game world". The thing type must be one of the thing types defined in the loaded game. ===== Models representing player weapons (mode... pon identifiers (e.g., "wand") are defined by the game plugins in their [[ded:Values]] definitions ("Wea
- shader
- the map was started. Does not increase while the game is paused. | | ''uProjectionMatrix'' | mat4 | Tra... sities (RGBA). A is the maximum of the R, G and B components. | ===== Preprocessor definitions ===== A shad