Fulltext results:
- app @script:module
- ) Returns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger... ray of functions that will be called whenever the game changes. Note that this is also called when the game is unloaded. The ID of the loaded game mode is pro
- reference
- nded for high-performance or time-critical tasks. Game plugins, for instance, should be written in nativ... nt/net.dengine.client.pack/modules/controllers.ds|Game controller presets script]] * [[https://github.... eanimator|When receiving damage or when the thing state changes]] * [[assets:model#timelines|At speci... cation:** * Loading fonts * Callbacks for game load/unload * **Audio:** * [[.module:audio|