Fulltext results:
- 2.3 @version
- nd //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original... w supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pill
- thing @ded
- pawn states. A thing must have at least one spawn state or it will be removed imediately from the gameworld at map start up. The other states series are called by ... . ==== Speed ==== How far a thing moves in the game world during every state it enters that has the ''A_Chase'' action attache... takes to move this distance is controlled by the state itself. ==== Radius ==== Radius of the thing. ... ed to a thing, but not all flags will work in all games. To use more than one flag, use the following sy
- model @assets
- pecified in the file; the model asset's job is to map the game object's animation sequences to corresponding seq... models is to trigger an animation sequence when a state is entered. In [[version:2.1]], animation sequences can also be started from [[scripting_with_stateanimator|scripts]]. ^ Animation metadata ^^ ^ Variable ^ Description | | ''animation.''(state)''.''(anim)| Metadata for animation sequence iden
- 2.2 @version
- have been added for playing sounds and showing in-game messages, for example. The set of available bindi... .** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te
- readme_macos @guide:2.2
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.2:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes
- readme_windows @guide:2.2
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.3:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes
- readme_macos @guide:2.3
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- readme_windows @guide:2.3
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- player_controls @devel
- ng reworked? * Engine-side control management. Games just have to query the control state. * Preparing for the unified networking model ... . * Impulses at a specific location and player state, i.e., action requests. Games can introduce new impulses, because the impulses... based on input events. - On every tick/frame, game checks the logical controls and updates its state (game does not know how the values were produced)... urrently undertaking. All of this is happening on game-side. When the thinker queries the state of a particular logical control, say "turn" (whic
- bindings @guide
- ommand. * [[control_binding|Control bindings]] map input device state to player controls. For instance, the state of the Up Arrow key might be bound to the Walk co... " (inactive) [ 5] "shortcut" (active) [ 6] "gameui" (active) [ 7] "menu" (inactive) [ 8] "finale" (active) [ 9] "map-freepan" (inactive) [ 10] "map" (inactive) [ 11] "game" (active) When an input event is received
- readme_macos @guide:2.1
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- readme_windows @guide:2.1
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.1:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes