Fulltext results:
- player_controls
- based on input events. - On every tick/frame, game checks the logical controls and updates its state (game does not know how the values were produced)... urrently undertaking. All of this is happening on game-side. When the thinker queries the state of a particular logical control, say "turn" (whic... ay that the "automap" class uses the Left key for map panning. The "game" class uses the Left key also, but for turning th... to the left. If the automap class is active, the state of the Left key is associated with the automap cl
- developer_guidelines
- er such similar operators. <note>Old code in the game plugins sometimes uses ''goto''. When working wit... other members that do not modify the (effective) state of the class should always be const. Prefer to us... |libcommon|Doom: Foobar is no longer crashing the game Turns out the foobar was accessing a null pointe... eatures should be categorized into . * Modding/map author features should be categorized into . *