Fulltext results:
- 2.3
- nd //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original... w supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pill
- 2.2
- have been added for playing sounds and showing in-game messages, for example. The set of available bindi... .** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On... mprovements to better support [[https://www.romerogames.ie/si6il|John Romero’s SIGIL]]. * Line type 98
- 2.0
- _model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 model... example, the Shell utility can now control basic game options such as game type, enabling monsters, and current map via GUI settings. Information about servers can b... [[https://tracker.dengine.net/versions/3|2.0 roadmap]] for a list of fixed bugs. ===== Detailed list of changes ===== * [[http://tracker.dengine.net/versions/3|Roadmap for 2.0]]
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegam... ave package metadata. * Improved {{:cmd|inspectmap}} output with more information about map state and configuration ==== Shell ==== * When st... record rec).member = 1</code> * App.audienceForGameAddition for notification of game registrations. * Native function binding for App.quit() * [[scri
- 1.9.0-beta1...4
- a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine sh... subdirectory "Auto" of the [[runtime_directory]] mapped automatically to both "Defs/<Game>/Auto" and "Data/<Game>/Auto" * [[dehacked_patch]]es (.deh files) are now loaded automatically from **Data/Game/Auto** and from the root folder in [[pk3]]/[[zip]... Print a list of available binding classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list
- 1.9.0-beta5
- public API to be more clearly separated from the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... ection to allow the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&ati... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- 1.9.0-beta6.1
- w player is in the void. * Fixed: "jHexen: Savegame Crash with jXRP" (http://sourceforge.net/tracker/... 42099). ==== Common code library ==== === Automap === * Fixed: If the automap is open when a map change occurs, the automap would be visible momentarily when the new map begins.
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&ai
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in the console incorrectly. * The view bo
- 1.9.0-beta6.8
- ia the HUD options menu. * When starting a new map there is no longer a momentary wait where the game is running but the player's view is not drawn. ... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "giv
- 1.9.0-beta6.9
- .9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback is no... of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ption. * Crash when attempting to load a saved game before having started a new game. http://sourcefo
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... es during the end game cast call * Heretic automap: font tracking state mismanagement [missing calls to FR_Push/PopAttrib... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with ... ]: list all lumps loaded from containers. ===== Gameplay and libcommon ===== * Foundation for an a... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]].
- detailed_list_of_changes_in_doomsday_version_1.9.10
- c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. * Windows: crash when switching to desktop r... d relative to the user’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====... te client ID error. ===== UI ===== * [[:listmaps]] printed [null] as the source file for missing