Fulltext results:
- 1.9.0-beta6
- nown issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The next beta is planned to address network game issues only. Some highlights: * Redesigned, ... key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). ... the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * Ope
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ow access from busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should loop forever [with NoSkip => script not stopped at end... through entire disk file tree during DD_LocateAllGameResourcesWorker() [e.g., -iwad (homedir)/some.wad;... thread * Doom: missing enemies during the end game cast call * Heretic automap: font tracking sta
- 2.1
- -sfxchan'' option). By default, music playback is paused if the game window loses focus. An option to control this was
- detailed_list_of_changes_in_doomsday_version_1.10
- orces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it ma... erial to animate independently (e.g., despite the game being [[:pause|paused]], the version of a material used for UI displays
- 1.9.0-beta5
- nd never get deleted. * Client doesn't realize game is paused http://sourceforge.net/tracker/index.php?func=det... separates the components of the project (engine, games, plugins) cleanly, allows defining a strict publ
- 1.9.0-beta6.4
- il&aid=2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr... =74815&atid=542099). * Unix: Fixed missing savegames due to file naming inconsistency. (http://source... Changes ===== ==== API ==== * It is now the games' responsibility to prepare the colour palettes.